From left to right:
His Grace, the Noble Virgilio da Silva, Ventrue Neonate
His Grace, the Noble Marques de Pombal Sebastiâo José de Carvalho e Melo, Ventrue Pretender Elder
His Grace, the Noble Johann Seigfried van Der Brüyn, Ventrue Ancilla
The Clan
While other clans play at politics, study philosophy, or encourage the arts, scions of Clan Ventrue focus their pursuits on the one thing that truly matters: power. Rulership is in their blood, and rare is the Ventrue who does not feel a need to command. The Ventrue legacy is that of kings and queens, a lineage of sovereigns dating back to before the rise of the Roman Empire. They consider it their divine right to lead and shape the world. This attitude not only imposes itself on other vampires, but also extends to the province of humans, where Ventrue often play kingmaker and decide the fate of mortal empires.
Noblesse oblige is a term often heard in the halls of the Ventrue. The Ventrue clan values dignitas, a virtue based on honor, propriety and respect, and those who abide by its intricate rules will ind themselves successful within the clan of kings. Ventrue are a cunning breed, educated and erudite, equally as capable with a sword as with a pen. Conservative and callous, Ventrue rarely make decisions based on emotion.
Everything they do is weighed against the acquisition of power, and only the ittest survive. They know that ruthlessness is necessary to rule a domain of fractious undead.
The Ventrue practice of royal command translated into the modern world with ease. Instead of kings and emperors, they have become powerful CEOs, controlling empires of inance and business rather than land and serfs. The clan has shifted its attention to modern technology and commerce, where it thrives like voracious wolves in a ield of helpless sheep.
In order to maintain the clan’s acumen, Ventrue choose childer from those who are already successful; military leaders, business executives, and wealthy investors join the undead ranks with ancient kings and queens.
Stereotypes
Assamite: Useful only so long as they don’t become a poison in our veins.
Brujah: Just admit you’re beaten and this will become much more pleasant.
Followers of Set: When you learn of them in your domain, do not hesitate to introduce them to their master, the sun.
Gangrel: Who would guess that Kindred so simple could be so groundlessly prideful?
Giovanni: Our stillborn siblings, who never developed a sense of right and wrong or what not to stick your cock into.
Lasombra: Pretenders to our mantle of dignity and honor, though they are formidable.
Malkavian: When you find yourself making excuses for them, it is time for the purge to begin.
Nosferatu: Surprisingly functional, should you be able to handle their odious personalities and overestimation of their own value.
Ravnos: No kingdom survives by mingling with the conquered.
Toreador: For every king there is a queen, and there are a lot of queens among the ranks of the Rose Clan.
Tremere: They can prove dauntless allies or treacherous enemies, often both within the same skin, so let them know who commands.
Tzimisce: What more do you need than their cloying scent of corruption to know that theirs is an ill presence?
Caitiff: They are mongrels, barely worthy of names. You might as well care about your furniture.
Camarilla: It is our greatest triumph, but also our greatest responsibility.
Sabbat: The inmates run that asylum.
Anarchs: There is something admirable in what they do, yet how they do it is entirely puerile.

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